GUIScoreBoard displays the games score and other game related info. More...
#include <Game/GUIScoreBoard.h>
Inherits GUIPanel.
Public Member Functions | |
| GUIScoreBoard (const GameSettings &settings) | |
| Constructor. | |
| ~GUIScoreBoard () | |
| Deconstructor. | |
| void | Update (float dt) |
| Updates the scoreboard. | |
| void | IncrementScore (int amount) |
| Increases/decrease the score by the given amount. | |
| void | SetScore (int score) |
| Sets the score. | |
| int | GetScore () const |
| Gets the score. | |
| void | IncrementBallCount () |
| Increases the ball count by one. | |
| void | DecrementBallCount () |
| Decreases the ball count by one. | |
| void | SetBallCount (uint count) |
| Sets the ball count. | |
| int | GetBallCount () const |
| Gets the ball count. | |
Protected Member Functions | |
| virtual void | Paint () |
| Does the actual rendering of the GUI element. | |
GUIScoreBoard displays the games score and other game related info.
| GUIScoreBoard::GUIScoreBoard | ( | const GameSettings & | settings | ) |
Constructor.
| [in] | settings | the game settings. |
| void GUIScoreBoard::IncrementScore | ( | int | amount | ) |
Increases/decrease the score by the given amount.
| [in] | amount | the amount to increase/decrease the score. |
| void GUIScoreBoard::Update | ( | float | dt | ) | [virtual] |
Updates the scoreboard.
| [in] | dt | the time in seconds since the last frame. |
Reimplemented from GUIPanel.
1.6.3