The BrickOut |ReDuX| defualt paddle. More...
#include <Game/Paddle.h>
Inherits Paddle.
Public Member Functions | |
| DefaultPaddle (const GameSettings &settings) | |
| Constructor.   | |
| virtual | ~DefaultPaddle () | 
| Deconstructor.  | |
| virtual void | Grow () | 
| Grows the size of the paddle.  | |
| virtual void | Shrink () | 
| Shrinks the size of the paddle.  | |
| virtual void | Update (float dt, const IKeyboard &kb, const IMouse &mouse) | 
| Updates tha game paddle.   | |
| virtual void | Draw () | 
| Draws the paddle.  | |
| virtual void | Reset () | 
| Resets the paddle to its default state.  | |
Protected Member Functions | |
| virtual void | OnAttachBall () | 
| Called when a ball is attched to the paddle.  | |
| virtual void | OnDetachBall () | 
| Called when a ball is detached from the paddle.  | |
The BrickOut |ReDuX| defualt paddle.
| DefaultPaddle::DefaultPaddle | ( | const GameSettings & | settings | ) | 
Constructor.
| [in] | settings | game settings that define attributes of the paddle. | 
Updates tha game paddle.
| [in] | dt | the time in seconds since the last frame. | 
| [in] | kb | the keyboard. | 
| [in] | mouse | the mouse. | 
Reimplemented from Paddle.
 1.6.3