Holds all of the data neccecary for rendering a complete animation. More...
#include <AnimatedSprite.h>
Public Attributes | |
| std::string | name |
| std::vector< AnimationFrame > | frames |
| float | duration |
| uint | index |
Holds all of the data neccecary for rendering a complete animation.
The total amount of time to render the animation.
| std::vector<AnimationFrame> AnimatedSprite::Animation::frames |
The frames in the animation.
The index of the animation.
| std::string AnimatedSprite::Animation::name |
The name of the animation.
1.6.3