Holds all of the data neccecary for rendering a complete animation. More...
#include <AnimatedSprite.h>
Public Attributes | |
std::string | name |
std::vector< AnimationFrame > | frames |
float | duration |
uint | index |
Holds all of the data neccecary for rendering a complete animation.
The total amount of time to render the animation.
std::vector<AnimationFrame> AnimatedSprite::Animation::frames |
The frames in the animation.
The index of the animation.
std::string AnimatedSprite::Animation::name |
The name of the animation.