The SDL implementation of the IKeyboard interface. More...
#include <Input/SDLKeyboard.h>
Inherits IKeyboard.
Public Member Functions | |
| SDLKeyboard () | |
| Constructor. | |
| virtual | ~SDLKeyboard () |
| Deconstructor. | |
| virtual bool | KeyDown (Key k) const |
| Determines if the given Key is down. | |
| virtual bool | KeyPressed (Key k) const |
| Determines if the given Key was just pressed. | |
| virtual bool | KeyPressedRepeat (Key k) const |
| Determines if the given Key was just pressed or is being repeated. | |
| virtual bool | KeyRepeat (Key k) const |
| Determines if the given Key is being repeated. | |
| virtual uint | InputQueueSize () const |
| Returns the size of the input queue. | |
| virtual const KeyData & | InputQueuePeek () const |
| Returns the key at the top of the input queue. | |
| virtual const KeyData & | InputQueueGet (uint i) const |
| Returns the ith key in the input queue. | |
| void | InputQueueClear () |
| Clears the iput queue. | |
| void | Update (float dt) |
| Call once a frame. | |
| void | HandleEvent (const SDL_KeyboardEvent &event) |
| Called each time an SDL keyboard event occures. | |
The SDL implementation of the IKeyboard interface.
| void SDLKeyboard::HandleEvent | ( | const SDL_KeyboardEvent & | event | ) |
Called each time an SDL keyboard event occures.
| [in] | event | the SDL keyboard event. |
| bool SDLKeyboard::KeyDown | ( | Key | k | ) | const [virtual] |
Determines if the given Key is down.
| [in] | k | the Key to check. |
Implements IKeyboard.
| bool SDLKeyboard::KeyPressed | ( | Key | k | ) | const [virtual] |
Determines if the given Key was just pressed.
| [in] | k | the Key to check. |
Implements IKeyboard.
| bool SDLKeyboard::KeyPressedRepeat | ( | Key | k | ) | const [virtual] |
Determines if the given Key was just pressed or is being repeated.
| [in] | k | the Key to check. |
Implements IKeyboard.
| bool SDLKeyboard::KeyRepeat | ( | Key | k | ) | const [virtual] |
Determines if the given Key is being repeated.
| [in] | k | the Key to check. |
Implements IKeyboard.
| void SDLKeyboard::Update | ( | float | dt | ) |
Call once a frame.
| [in] | dt | the time in seconds since the last frame. |
1.6.3