Credits Class Reference

Displays scrolling game credits. More...

#include <Game/Credits.h>

List of all members.

Public Member Functions

 Credits ()
 Constructor.
void Reset ()
 Resets the credits to the beginning.
void SetArea (const Rectf &area)
 Sets the draw area for the credits.
bool Load (const char *fileName)
 Loads credits from a xml file.
bool IsComplete () const
 Determins if the credits are finished.
void Update (float dt)
 Updates the credits.
void Draw () const
 Draws the credits.

Detailed Description

Displays scrolling game credits.


Member Function Documentation

bool Credits::IsComplete (  )  const

Determins if the credits are finished.

Returns:
true if the credits have been displayed, false otherwise.
bool Credits::Load ( const char *  fileName  ) 

Loads credits from a xml file.

Parameters:
[in] fileName the name of the xml file containing the credits.
Returns:
true of the credits were loaded, false otherwise.
void Credits::SetArea ( const Rectf area  ) 

Sets the draw area for the credits.

Parameters:
[in] area the area the credits are displayed in.
void Credits::Update ( float  dt  ) 

Updates the credits.

Parameters:
[in] dt the time in seconds since the last frame.

The documentation for this class was generated from the following files:
Generated on Mon Apr 5 19:08:05 2010 for BrickOut |ReDuX| by  doxygen 1.6.3