Screen.h File Reference

Declares the Screen interface that represents the main drawable area of the game. More...

#include <string>
#include <vector>
#include "Graphics/Font.h"
#include "Graphics/Color.h"
#include "Math/MathCommon.h"
#include "Common/BaseTypes.h"

Classes

class  IScreen
 Interface class for interacting and manipulating the screen. More...

Enumerations

enum  BlendMode {
  BLENDMODE_ALPHA = 0, BLENDMODE_ADDITIVE, BLENDMODE_ADDITIVE_WITH_ALPHA, BLENDMODE_MASK,
  BLENDMODE_NONE
}
 

Defines the different methods for blending the image with the rest of the scene.

More...

Detailed Description

Declares the Screen interface that represents the main drawable area of the game.

Author:
Joe Forte
Date:
3/8/2008

Enumeration Type Documentation

enum BlendMode

Defines the different methods for blending the image with the rest of the scene.

Enumerator:
BLENDMODE_ALPHA 

Blends using standard alpha blending.

BLENDMODE_ADDITIVE 

Blends by adding the source (image) color withe the destination (framebuffer) color.

BLENDMODE_ADDITIVE_WITH_ALPHA 

Blends by modulating the source color with its alpha value and adding it to the destination color.

BLENDMODE_MASK 

Renders the image as a mask over the framebuffer.

BLENDMODE_NONE 

No blending will be done.

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