AreCollisionsAllowed() const | PhysicsJoint | |
Attach1(PhysicsObject *obj) | PhysicsJoint | |
Attach2(PhysicsObject *obj) | PhysicsJoint | |
CreateBox2DJoint() | PhysicsDistanceJoint | [protected, virtual] |
CreateJoint(PhysicsWorld *w) | PhysicsJoint | |
DestroyJoint() | PhysicsJoint | [protected] |
EnableCollisions(bool yn) | PhysicsJoint | |
GetAttached1() const | PhysicsJoint | |
GetAttached2() const | PhysicsJoint | |
GetBox2DJoint() const | PhysicsJoint | |
GetWorld() const | PhysicsJoint | |
IsJointValid() const | PhysicsJoint | [protected] |
PhysicsDistanceJoint() | PhysicsDistanceJoint | |
PhysicsJoint() | PhysicsJoint | |
SetAnchorPoint1(const Point2f &p) | PhysicsDistanceJoint | |
SetAnchorPoint2(const Point2f &p) | PhysicsDistanceJoint | |
SetLength(float len) | PhysicsDistanceJoint | |
~PhysicsDistanceJoint() | PhysicsDistanceJoint | [virtual] |
~PhysicsJoint() | PhysicsJoint | [virtual] |