| Det() const | Matrix< T > | [inline] |
| GetOpenGLMatrix(T m[16]) const | Matrix< T > | [inline] |
| Invert() | Matrix< T > | [inline] |
| MakeIdentity() | Matrix< T > | [inline] |
| MakeRotation(T angle) | Matrix< T > | [inline] |
| MakeScale(T x, T y) | Matrix< T > | [inline] |
| MakeTranslation(T x, T y) | Matrix< T > | [inline] |
| MakeZero() | Matrix< T > | [inline] |
| operator*(const Matrix &b) const | Matrix< T > | [inline] |
| operator*(T k) const | Matrix< T > | [inline] |
| operator*(T k, const Matrix &a) | Matrix< T > | [friend] |
| operator+(const Matrix &b) const | Matrix< T > | [inline] |
| Transform(const Point2< T > &p) const | Matrix< T > | [inline] |
| Transform(const Vector2< T > &v) const | Matrix< T > | [inline] |
1.6.3