Det() const | Matrix< T > | [inline] |
GetOpenGLMatrix(T m[16]) const | Matrix< T > | [inline] |
Invert() | Matrix< T > | [inline] |
MakeIdentity() | Matrix< T > | [inline] |
MakeRotation(T angle) | Matrix< T > | [inline] |
MakeScale(T x, T y) | Matrix< T > | [inline] |
MakeTranslation(T x, T y) | Matrix< T > | [inline] |
MakeZero() | Matrix< T > | [inline] |
operator*(const Matrix &b) const | Matrix< T > | [inline] |
operator*(T k) const | Matrix< T > | [inline] |
operator*(T k, const Matrix &a) | Matrix< T > | [friend] |
operator+(const Matrix &b) const | Matrix< T > | [inline] |
Transform(const Point2< T > &p) const | Matrix< T > | [inline] |
Transform(const Vector2< T > &v) const | Matrix< T > | [inline] |