BrickOutGame Member List
This is the complete list of members for
BrickOutGame, including all inherited members.
| BallLost(Level &level) | BrickOutGame | [virtual] |
| BrickOutGame(int w=DEFAULT_WIDTH, int h=DEFAULT_HEIGHT, bool useFullscreen=false) | BrickOutGame | |
| ClearHighScores() | BrickOutGame | |
| commandLine | SDLApplication | [protected] |
| console | SDLApplication | [protected] |
| consoleFont | SDLApplication | [protected] |
| Exit() | SDLApplication | |
| ExtraBall(Level &level) | BrickOutGame | [virtual] |
| fontMgr | SDLApplication | [protected] |
| fps | SDLApplication | [protected] |
| fullscreen | SDLApplication | [protected] |
| g_showFps | SDLApplication | [protected] |
| GetAppName() | BrickOutGame | [inline, virtual] |
| GetBuildNumber() const | SDLApplication | [inline, virtual] |
| GetIconName() | BrickOutGame | [virtual] |
| GetMajorVersion() const | SDLApplication | [inline, virtual] |
| GetMinorVersion() const | SDLApplication | [inline, virtual] |
| GetMusicPlayer() | BrickOutGame | [inline] |
| GetTickCount() const | SDLApplication | [virtual] |
| GetVersionString() const | SDLApplication | [inline, virtual] |
| GetVersionType() const | SDLApplication | [inline, virtual] |
| HaveFocus() const | SDLApplication | [virtual] |
| height | SDLApplication | [protected] |
| imageMgr | SDLApplication | [protected] |
| Init(int argc, char *argv[]) | SDLApplication | |
| IsPaused() const | BrickOutGame | [virtual] |
| keyboard | SDLApplication | [protected] |
| LoadLevel(const char *levelName) | BrickOutGame | |
| localEnv | SDLApplication | [protected] |
| mouse | SDLApplication | [protected] |
| OnForcedStateChange(const GameState &gs, GameState::State state) | BrickOutGame | [protected, virtual] |
| OnPostStateTransition(const GameState &gs, GameState::State current, GameState::State last) | BrickOutGame | [protected, virtual] |
| OnPreStateTransition(const GameState &gs, GameState::State current, GameState::State next) | BrickOutGame | [protected, virtual] |
| OnStateChangeRequest(const GameState &gs, GameState::State requested) | BrickOutGame | [protected, virtual] |
| OnTransitionDelayCompleted(TransitionEffect &effect, Transition &trans) | BrickOutGame | [protected, virtual] |
| OnTransitionEffectCompleted(TransitionEffect &effect) | BrickOutGame | [protected, virtual] |
| OnTransitionInCompleted(TransitionEffect &effect, Transition &trans) | BrickOutGame | [protected, virtual] |
| OnTransitionOutCompleted(TransitionEffect &effect, Transition &trans) | BrickOutGame | [protected, virtual] |
| Pause() | BrickOutGame | [virtual] |
| Run() | SDLApplication | |
| ScoreIncrease(Level &level, int amt) | BrickOutGame | [virtual] |
| screen | SDLApplication | [protected] |
| SDLApplication(int w, int h, bool useFullscreen) | SDLApplication | |
| soundSampleMgr | SDLApplication | [protected] |
| soundStreamMgr | SDLApplication | [protected] |
| systemFont | SDLApplication | [protected] |
| systemFontLarge | SDLApplication | [protected] |
| systemFontSmall | SDLApplication | [protected] |
| TogglePause() | BrickOutGame | [virtual] |
| UnPause() | BrickOutGame | [virtual] |
| width | SDLApplication | [protected] |
| ~BrickOutGame() | BrickOutGame | [virtual] |
| ~SDLApplication() | SDLApplication | [virtual] |