BrickOutGame Member List
This is the complete list of members for
BrickOutGame, including all inherited members.
BallLost(Level &level) | BrickOutGame | [virtual] |
BrickOutGame(int w=DEFAULT_WIDTH, int h=DEFAULT_HEIGHT, bool useFullscreen=false) | BrickOutGame | |
ClearHighScores() | BrickOutGame | |
commandLine | SDLApplication | [protected] |
console | SDLApplication | [protected] |
consoleFont | SDLApplication | [protected] |
Exit() | SDLApplication | |
ExtraBall(Level &level) | BrickOutGame | [virtual] |
fontMgr | SDLApplication | [protected] |
fps | SDLApplication | [protected] |
fullscreen | SDLApplication | [protected] |
g_showFps | SDLApplication | [protected] |
GetAppName() | BrickOutGame | [inline, virtual] |
GetBuildNumber() const | SDLApplication | [inline, virtual] |
GetIconName() | BrickOutGame | [virtual] |
GetMajorVersion() const | SDLApplication | [inline, virtual] |
GetMinorVersion() const | SDLApplication | [inline, virtual] |
GetMusicPlayer() | BrickOutGame | [inline] |
GetTickCount() const | SDLApplication | [virtual] |
GetVersionString() const | SDLApplication | [inline, virtual] |
GetVersionType() const | SDLApplication | [inline, virtual] |
HaveFocus() const | SDLApplication | [virtual] |
height | SDLApplication | [protected] |
imageMgr | SDLApplication | [protected] |
Init(int argc, char *argv[]) | SDLApplication | |
IsPaused() const | BrickOutGame | [virtual] |
keyboard | SDLApplication | [protected] |
LoadLevel(const char *levelName) | BrickOutGame | |
localEnv | SDLApplication | [protected] |
mouse | SDLApplication | [protected] |
OnForcedStateChange(const GameState &gs, GameState::State state) | BrickOutGame | [protected, virtual] |
OnPostStateTransition(const GameState &gs, GameState::State current, GameState::State last) | BrickOutGame | [protected, virtual] |
OnPreStateTransition(const GameState &gs, GameState::State current, GameState::State next) | BrickOutGame | [protected, virtual] |
OnStateChangeRequest(const GameState &gs, GameState::State requested) | BrickOutGame | [protected, virtual] |
OnTransitionDelayCompleted(TransitionEffect &effect, Transition &trans) | BrickOutGame | [protected, virtual] |
OnTransitionEffectCompleted(TransitionEffect &effect) | BrickOutGame | [protected, virtual] |
OnTransitionInCompleted(TransitionEffect &effect, Transition &trans) | BrickOutGame | [protected, virtual] |
OnTransitionOutCompleted(TransitionEffect &effect, Transition &trans) | BrickOutGame | [protected, virtual] |
Pause() | BrickOutGame | [virtual] |
Run() | SDLApplication | |
ScoreIncrease(Level &level, int amt) | BrickOutGame | [virtual] |
screen | SDLApplication | [protected] |
SDLApplication(int w, int h, bool useFullscreen) | SDLApplication | |
soundSampleMgr | SDLApplication | [protected] |
soundStreamMgr | SDLApplication | [protected] |
systemFont | SDLApplication | [protected] |
systemFontLarge | SDLApplication | [protected] |
systemFontSmall | SDLApplication | [protected] |
TogglePause() | BrickOutGame | [virtual] |
UnPause() | BrickOutGame | [virtual] |
width | SDLApplication | [protected] |
~BrickOutGame() | BrickOutGame | [virtual] |
~SDLApplication() | SDLApplication | [virtual] |