BrickOutGame Member List

This is the complete list of members for BrickOutGame, including all inherited members.
BallLost(Level &level)BrickOutGame [virtual]
BrickOutGame(int w=DEFAULT_WIDTH, int h=DEFAULT_HEIGHT, bool useFullscreen=false)BrickOutGame
ClearHighScores()BrickOutGame
commandLineSDLApplication [protected]
consoleSDLApplication [protected]
consoleFontSDLApplication [protected]
Exit()SDLApplication
ExtraBall(Level &level)BrickOutGame [virtual]
fontMgrSDLApplication [protected]
fpsSDLApplication [protected]
fullscreenSDLApplication [protected]
g_showFpsSDLApplication [protected]
GetAppName()BrickOutGame [inline, virtual]
GetBuildNumber() const SDLApplication [inline, virtual]
GetIconName()BrickOutGame [virtual]
GetMajorVersion() const SDLApplication [inline, virtual]
GetMinorVersion() const SDLApplication [inline, virtual]
GetMusicPlayer()BrickOutGame [inline]
GetTickCount() const SDLApplication [virtual]
GetVersionString() const SDLApplication [inline, virtual]
GetVersionType() const SDLApplication [inline, virtual]
HaveFocus() const SDLApplication [virtual]
heightSDLApplication [protected]
imageMgrSDLApplication [protected]
Init(int argc, char *argv[])SDLApplication
IsPaused() const BrickOutGame [virtual]
keyboardSDLApplication [protected]
LoadLevel(const char *levelName)BrickOutGame
localEnvSDLApplication [protected]
mouseSDLApplication [protected]
OnForcedStateChange(const GameState &gs, GameState::State state)BrickOutGame [protected, virtual]
OnPostStateTransition(const GameState &gs, GameState::State current, GameState::State last)BrickOutGame [protected, virtual]
OnPreStateTransition(const GameState &gs, GameState::State current, GameState::State next)BrickOutGame [protected, virtual]
OnStateChangeRequest(const GameState &gs, GameState::State requested)BrickOutGame [protected, virtual]
OnTransitionDelayCompleted(TransitionEffect &effect, Transition &trans)BrickOutGame [protected, virtual]
OnTransitionEffectCompleted(TransitionEffect &effect)BrickOutGame [protected, virtual]
OnTransitionInCompleted(TransitionEffect &effect, Transition &trans)BrickOutGame [protected, virtual]
OnTransitionOutCompleted(TransitionEffect &effect, Transition &trans)BrickOutGame [protected, virtual]
Pause()BrickOutGame [virtual]
Run()SDLApplication
ScoreIncrease(Level &level, int amt)BrickOutGame [virtual]
screenSDLApplication [protected]
SDLApplication(int w, int h, bool useFullscreen)SDLApplication
soundSampleMgrSDLApplication [protected]
soundStreamMgrSDLApplication [protected]
systemFontSDLApplication [protected]
systemFontLargeSDLApplication [protected]
systemFontSmallSDLApplication [protected]
TogglePause()BrickOutGame [virtual]
UnPause()BrickOutGame [virtual]
widthSDLApplication [protected]
~BrickOutGame()BrickOutGame [virtual]
~SDLApplication()SDLApplication [virtual]
Generated on Mon Apr 5 19:08:05 2010 for BrickOut |ReDuX| by  doxygen 1.6.3