Attach() | ShaderProgram | |
CreateShaderProgram() | ShaderProgram | [protected] |
Detach() | ShaderProgram | |
GetPixelShader() | ShaderProgram | [inline] |
GetVertexShader() | ShaderProgram | [inline] |
Load(const char *vertexFile, const char *pixelFile) | ShaderProgram | |
LoadFromMemory(const char *vertexSrc, const char *pixelSrc) | ShaderProgram | |
SetFloat(float val, const char *name) | ShaderProgram | |
SetTexture(GLuint texID, const char *name) | ShaderProgram | |
SetVector(float x, float y, float z, const char *name) | ShaderProgram | |
ShaderProgram() | ShaderProgram | |
~ShaderProgram() | ShaderProgram |