| Attach() | ShaderProgram | |
| CreateShaderProgram() | ShaderProgram | [protected] |
| Detach() | ShaderProgram | |
| GetPixelShader() | ShaderProgram | [inline] |
| GetVertexShader() | ShaderProgram | [inline] |
| Load(const char *vertexFile, const char *pixelFile) | ShaderProgram | |
| LoadFromMemory(const char *vertexSrc, const char *pixelSrc) | ShaderProgram | |
| SetFloat(float val, const char *name) | ShaderProgram | |
| SetTexture(GLuint texID, const char *name) | ShaderProgram | |
| SetVector(float x, float y, float z, const char *name) | ShaderProgram | |
| ShaderProgram() | ShaderProgram | |
| ~ShaderProgram() | ShaderProgram |
1.5.6