Camera() | Camera | [inline] |
Camera(const Point3f &eye, const Point3f ¢er, const Vector3f &upVec) | Camera | [inline] |
Get(Point3f *eye, Point3f *center, Vector3f *rightVec, Vector3f *upVec, Vector3f *forwardVec) const | Camera | [inline] |
GetViewMatrix() const | Camera | [inline] |
Move(const Vector3f &amt) | Camera | [inline] |
RotateRight(float a) | Camera | [inline] |
RotateUp(float a) | Camera | [inline] |
Set(const Point3f &eye, const Point3f ¢er, const Vector3f &upVec) | Camera | [inline] |
SetMinRadius(float r) | Camera | [inline] |
ViewDirection() const | Camera | [inline] |
Zoom(float d) | Camera | [inline] |