| Camera() | Camera | [inline] |
| Camera(const Point3f &eye, const Point3f ¢er, const Vector3f &upVec) | Camera | [inline] |
| Get(Point3f *eye, Point3f *center, Vector3f *rightVec, Vector3f *upVec, Vector3f *forwardVec) const | Camera | [inline] |
| GetViewMatrix() const | Camera | [inline] |
| Move(const Vector3f &amt) | Camera | [inline] |
| RotateRight(float a) | Camera | [inline] |
| RotateUp(float a) | Camera | [inline] |
| Set(const Point3f &eye, const Point3f ¢er, const Vector3f &upVec) | Camera | [inline] |
| SetMinRadius(float r) | Camera | [inline] |
| ViewDirection() const | Camera | [inline] |
| Zoom(float d) | Camera | [inline] |
1.5.6