2010
04.06
Computer vision based anti-aliasing for deferred shading
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Information |
About: |
The issues of aliasing near the edges in rasterization has been significantly reduced with the increasing power of hardware based solutions. This increase in hardware power also allows for the use deferred rendering; a more sophisticated and memory intensive rendering method for raster graphics. Deferred shading is a technique that allows geometry to be rendered independently from the lights that illuminate that geometry. This separation comes at the cost of increased memory usage and the inability to use hardware based anti-aliasing schemes. EdgeAA is a proposed hardware based solution, using edge detection, for reducing aliasing artifacts in images produced using deferred shading.
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Status: |
Complete
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Platforms: |
- Windows XP/Vista/7
- Mac OS X 10.5
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Last Update: |
May 2010 |
Tools/APIs: |
OpenGL, Cg, SDL, FTGL, SOIL, FreeType2
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Screenshots |
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Download |
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* Sponza model by Frank Meinl of Crytek. |